![]() ![]() Garry: The indie community doesn’t know what it is. What’s your view of the indie community and the crises it’s repeatedly experiencing? They’ve got used to a system where you float around for three years before your game gets into the players hands instead of knocking something up in a week and getting reactions. They have a very “not my job” attitude – instead of a “lets get this shit done” attitude. A lot of developers are institutionalised and they don’t realise it. It can be hard for people coming from a traditional game development world to fit in here. Modders tend to be self sufficient, multi-skilled, self motivated. It’s a bit of a culture clash when you work with people that are from the the real game development world. Garry: I think it makes a huge difference. I’ve never worked in a real game studio.ĭoes that make any difference to your skillset or outlook, do you think? Garry: I don’t know, I’m probably closer to a modder than a traditional developer. You’ve never been a traditional developer, nor part of the indie community. ![]() ![]() We caught up with him to ask about the topics of the day. However, in recent years he’s moved into development proper, setting up Facepunch Studios to work on games like the zombie survival sandbox Rust and several other projects. Garry Newman is best known for his multi-million selling Garry’s Mod, a sandbox expansion for Half-Life 2. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |